*define model Example-1 # model name *info Ray tracing in model {model} from Rayinvr with depth-converted sections ###################################################################### *setup noapp units km km ### some symbolic definitions *define vcont 6.0 # velocity level contoured in the model fname Example-1.v.in.save # file name to save the model in when "Save" is pressed ## interactive data input *call load dset:{model}-synth-0.sia name source-1 *call load dset:{model}-synth-300.sia name source-2 *call convert extract 1 ## depth conversion using the ray-tracing model: *call nmo apply refl soffset 6.2 model2l xcmp 1000.0 Example-1 depcon *call table * x xcmp offs lasttr ######## Travel-time reduction and scaling for the plot *call trcscal 0 20000 ### plot traces *call plot wgva+- up median 1.0 20 name trace-section 0 0 gain 0.1 setamp rms 500 1200 offset xcmp 1 # (X,Y) of trace origins trange 0 40000 *end # remove all traces ### Generate a simple "zero-offset time" table *call readtab map table-zoffset x float 1 twtt float argrang x 0 1.0 300 const twtt 8.0 *nocall pritab * table-zoffset ### Rayinvr-like model: *call rayinvr gui ps Example-1 *incl Example-1.igm column vp 100 contour vp 6.0 zoffset x twtt table-zoffset prefix dbas:./ source 1 Sp1 0 forw source 2 Sp2 300 back raycode full 30 80 40 1 1.1 3u summary # print brief model summary ### Define various graphical elements *call graphic backgr =same= foregr =same= palette pal-vp1 -0.3 red 0 blue 0 white 0.3 red #palette pal-vp buor 5.5 8 palette pal-vp gmtcopper 1 2 # 4.5 8.2 palhue pal-vs color cont 2 5. 4 0.05 .95 palette pal-raycodes gmtjet 0 3 palette pal-arrivals gmtjet 0 4 palette pal-ampl gmthot -1 1 #palproc edit loop pal-vp # add a reversed copy of itself to the palette #palproc edit repeat 2 pal-vp # repeat the palette palproc edit scale pal-vp # scale the Vp palette by Vp in the model vp Example-1 #palproc edit hbal pal-vp # histogram-balance the Vp palette #vp accrete line solid 1 red l-layers line solid 1 blue l-columns line solid 1 cyan l-contour line solid 1 blue cells-vert line solid 1 yellow cells-diag line solid 1 emerald l-rays1 line solid 1 plum l-rays2 line solid 1 brown l-tau line solid 1 forestgreen l-zoffset line solid 1 melon line-grcalc # line for calculated gravity anomaly line solid 1 blue ttimes-forw line solid 1 red ttimes-rev line solid 1 yellow ttimes-observed fill solid green velocity fill solid blue wet fill solid blue lakes marker star 0.2 m-sources axis axis-tt bar left _label T [s] _ticks axis axis-grav bar left _label mGal _ticks axis axis-dist bar top _label X [km] _ticks axis axis-depth bar left _label Z [km] _ticks # buttons and the corresponding commands to the ray tracer button button3 Reload Example-1 load-s {fname} button button4 Save Example-1 save-s {fname} button button5 Print Example-1 ps ### Create cross-section image *call image im-section ##### plot the model and rays 1 1. 6 6 project xy width range-x -20 310 range-y -5 60 yes velmod Example-1 layers l-layers #cells vert cells-vert #cells diag cells-diag #vs shade pal-vs #vp shade pal-vp vp column l-columns vp contour l-contour sources m-sources sources label Shot %d sources traces source-%d # interactive data input rays forward l-rays1 #rays reverse l-rays2 #rays pal-raycodes tau velocity 5.7 tau line l-tau depcon line l-zoffset traces trace-section #wiggle wgva #wiggle line wiggle-line #wiggle fill-pos pos-fill #wiggle fill-neg neg-fill varint pal-ampl object axis-depth object axis-dist cscale vert 0.8 -0.7 0.05 0.2 Vs # colour bar pal-vs cscale vert 0.6 -0.7 0.05 0.2 Vp # colour bar pal-vp cscale vert -0.9 -0.7 0.05 0.2 Ray codes # colour bar pal-raycodes # buttons to control modelling object button3 object button4 object button5 object -spacer- ### Display the interactive images *call gui im-section # make axes X coordinated in all sections layout vert x zoom #dockers #otree #otree graph #prop